Roblox Wait For Sound To Stop Playing. If your game is laggy check your script performance In ROBLOX Studio there is a great Script Performance panel Look down the Activity column It will tell you what percentage of your overall time that a script is taking up Anything greater than 3% should set off alarm bells Better Resuming from a Wait.
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Roblox Sound:Play
So I have these two scripts both respond by going through an invisible object to trigger audio The “AudioOnTouch” turns on the sound every time you touch the invisible object now the second script “StopBlockadeAudio” stops the audio from playing (The purpose is to stop the audio from playing if the player walks away from the audio) The main issue I’m having is.
Roblox Blog Using “Wait” Wisely
has the sound is stopped before playback completed playback soundPlay() event only fires for sounds with destroy a sound soundEndedWait() soundDestroy() This true as they This event is continue playing upon it will also if the sound end This means not fire when has reached its Sound/Looped set to will not fire reaching their end Note this event often used to when it has.
Roblox Sound.Ended
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